Researched the limitations in the mobile phone design process and came up with a patterns based UI design library and specification tool that helps interaction designers deal routinely with some of the rooted constraints of phone design
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This diagram shows the hierarchical relationships between the design patterns. Filled arrows point to Patterns which are covered in this project. Hollow arrows point to static,non- behavioural elements in the phone. The hierarchy is broken up into two main categories:Action/Flow and Screen/Widget. They combine at the task level.
Sample Primitive Action Pattern
Sample Compound Action Pattern
Sample Flow Action Pattern
Sample Widget Pattern
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